Rotation interpolation for Floating base

When designing keyframe animations for humanoid robots with the PoseSeq plugin, there are anomalies in the interpolation between keyframes. Is it due to the use of Euler angles in Choreonoid?

Video: Rotation interpolation bug of Choreonoid

Thanks

Can you upload your pseq file here?
If you upload it, I’ll invesitage it.

Thanks for your reply. I upload the pseq file to GitHub repository, and more description about the issue.

I’m sorry for the late replay.
It seems that the pages your linked above are no longer available.

Sorry, I have found your issue and pull request on Github regarding this problem. I’ll check them out.

I have reviewed your pull request and left comments. Thank you.